I'd love to find a guide for all the switches available to mencoder.
Seems like I'm just missing propoer syntax to get this over the line. I've had some succesful experiements with 2-pass encodings by adapting the "Apple" profile that comes with MCEbuddy. I find it bizzarre that the .MP4 files that MCEbuddy creates won't display in the XBOX 360 video browser until they have been renamed to .AVI.
Anyway, I'm attaching a spreadsheet which compares some of the detailed video and audio characteristics of the files that come from another conversion tool (MeGUI), with the ones that come out of MCEbuddy. The only profile that I could get to work in the 360 with MCEbuddy was the Apple profile. (After the file renaming of course.)
I'm also attaching the profile which comes with MEGUI. Does anyone know how to trasnlate this into a profile for Mencoder?
<?xml version="1.0"?>
<GenericProfileOfVideoCodecSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Name>PD-PS3-Xbox360</Name>
<Settings xsi:type="x264Settings">
<EncodingMode>4</EncodingMode>
<BitrateQuantizer>1000</BitrateQuantizer>
<KeyframeInterval>250</KeyframeInterval>
<NbBframes>3</NbBframes>
<MinQuantizer>10</MinQuantizer>
<MaxQuantizer>51</MaxQuantizer>
<Turbo>true</Turbo>
<V4MV>false</V4MV>
<QPel>false</QPel>
<Trellis>false</Trellis>
<CreditsQuantizer>40</CreditsQuantizer>
<Logfile>.stats</Logfile>
<CustomEncoderOptions />
<FourCC>1</FourCC>
<Zones />
<MaxNumberOfPasses>3</MaxNumberOfPasses>
<NbThreads>0</NbThreads>
<QuantizerCRF>1000</QuantizerCRF>
<EncodeInterlaced>false</EncodeInterlaced>
<NoDCTDecimate>false</NoDCTDecimate>
<PSNRCalculation>false</PSNRCalculation>
<noFastPSkip>false</noFastPSkip>
<NoiseReduction>0</NoiseReduction>
<MixedRefs>true</MixedRefs>
<X264Trellis>1</X264Trellis>
<NbRefFrames>3</NbRefFrames>
<AlphaDeblock>0</AlphaDeblock>
<BetaDeblock>0</BetaDeblock>
<SubPelRefinement>5</SubPelRefinement>
<MaxQuantDelta>4</MaxQuantDelta>
<TempQuantBlur>0</TempQuantBlur>
<BframePredictionMode>3</BframePredictionMode>
<VBVBufferSize>9000</VBVBufferSize>
<VBVMaxBitrate>25000</VBVMaxBitrate>
<METype>2</METype>
<MERange>12</MERange>
<MinGOPSize>25</MinGOPSize>
<Profile>2</Profile>
<Level>11</Level>
<IPFactor>1.4</IPFactor>
<PBFactor>1.3</PBFactor>
<ChromaQPOffset>0</ChromaQPOffset>
<VBVInitialBuffer>0.9</VBVInitialBuffer>
<BitrateVariance>1.0</BitrateVariance>
<QuantCompression>0.6</QuantCompression>
<TempComplexityBlur>20</TempComplexityBlur>
<TempQuanBlurCC>0.5</TempQuanBlurCC>
<SCDSensitivity>40</SCDSensitivity>
<BframeBias>0</BframeBias>
<Deblock>true</Deblock>
<Cabac>true</Cabac>
<WeightedBPrediction>true</WeightedBPrediction>
<AdaptiveBFrames>true</AdaptiveBFrames>
<BFramePyramid>false</BFramePyramid>
<BRDO>true</BRDO>
<biME>true</biME>
<ChromaME>true</ChromaME>
<P8x8mv>true</P8x8mv>
<B8x8mv>true</B8x8mv>
<I4x4mv>true</I4x4mv>
<I8x8mv>true</I8x8mv>
<P4x4mv>false</P4x4mv>
<AdaptiveDCT>true</AdaptiveDCT>
<SSIMCalculation>false</SSIMCalculation>
<Lossless>false</Lossless>
<QuantizerMatrix>Flat (none)</QuantizerMatrix>
<QuantizerMatrixType>0</QuantizerMatrixType>
<DeadZoneInter>21</DeadZoneInter>
<DeadZoneIntra>11</DeadZoneIntra>
</Settings>
</GenericProfileOfVideoCodecSettings>